The continuation of our RPG Maker VX guide right here at Brighthub. This post is part of the series: RPG Maker VX Tutorials The Final ResultĬredits: to woretana for sharing the script. Note 2: Make sure to include your font when archiving your game if it’s not a default font found in Windows otherwise the characters won’t show up. Note 1: Make sure you’ve actually installed the font you’ve downloaded. Here’s another screenshot to give you a better example of what this section should look like: Tep #4: Now all you need to do is to replace “Font_Name” by the name of the font you want and replace “Font_size” by a number representing the size you’d like to have. Now copy and paste the following script (script designed by woretana): This should leave your line 9 blank (that is of course, if you have no other special scripts that you previously added here). Scroll your mouse over the main window in the right. Look at the screenshot to get a better idea as to what I mean: Click it and it will be highlighted in blue. Using the scrolling bar, scroll all the way down until you see “Main” right underneath “Main process”. Now the “scripts” can be a bit touchy so make sure to follow the instructions closely. RPG Maker VX Ace improves every aspect of RPG creation. Or simply press “F11” to access the “Scripts” directly. In order to do this you can either click there: Now you will need to go to the “Script” submenu. Once you’ve selected the font, launch RPG Maker VX. If you browse for a little while, you’ll definitely find something which would work for your project (not to mention that the fonts on that website are free). All the fonts are arranged in various categories. If you don’t however, I would recommend what a very good website for fonts. If you already know which font you’d like to use, move on to the next section. As usual, clear and precise instructions are provided as well as screenshots and just about every bit of information you could need.īy following the instructions you could get a really nice font such as this ( Les Héritiers du Techcatl by Mkmk ): RPG Maker VX: Changing the Fontīefore changing the font for your project, you’ll need to find one which really suits your game. You can thus choose just about any font you like and use it in your RPG project. This time around, I will explain how to change the font for your game. It is in the perspective of making your game truly stand apart that this article has been written. In my previous articles about RPG Maker VX, various topics were covered such as replacing the generic title screen or importing your own creations into your game. But I don't want to use VX nor VX Ace.RPG Maker VX: Changing the Font of your Game Why ? we have an exactly same software to create a game, only different language but why I cannot see the text ? I have English RPG Maker VX (newer version than XP, built in newer version of ruby) and it has no such problem. And this unicode problem lead me to a dead end, there is no point if my RPG Maker cannot display japanese characters. I already own an english RPG Maker and I want to distribute my game in japanese language. In short, in order to display japanese text properly, I have to use Japanese RPG Maker XP. dll being used, RTP Version, none of them serve as solution. I tried multiple experiments on this, including changing the font, unicode of where the text was stored. But then I try to edit them using my english RPG Maker XP, save them, play it again, the game run without error but the text are all gone (invisible). Then I played a japanese game made with RPG Maker, it works fine, I can see those kanji. I have made sure my system locale set to japanese The result was the text shown blank or in form of random boxes. The text was stored properly in a variable but messed up when being shown on game's message to display text. The current RPG Maker ruby version is 1.8, The problem is, using english RPG Maker, one cannot display non-standard character such as kanji (japanese characters) inside game's message window.
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